Against enemies with area attacks such as Gorillons and Saurian Brutes, Templars are far more durable than Assassins, who cannot utilize their dodge.However, Templars are stronger against ranged and area attacks from enemies. Assassins are generally superior as they have much higher DPS and are almost as survivable against enemies with high damage output, whilst being cheaper to upgrade. Fully upgraded, Templars possess the highest effective HP in the series (against physical attacks) and can act as very effective meatshields.Same range as Level 1 through 3 barracks and Assassin's Guild.This ability does not work when a Templar is instant killed by a Saurian Blazefang.They regain a percentage of their maximum health upon revival. Knights Templar have a chance to cheat death every time they are dealt lethal damage. This ability does not work against Phantom Warriors because of their lack of physical body. (Heals them completely upon upgrade on Steam and Android version).Īttacks have a 10% chance of causing bleeding, dealing True Damage over 3 seconds. Raises the maximum and current health of the Knights Templar by 50 each upgrade. While they lack their own healing ability and do not have armor as high as that of Paladins, they have more health and damage, and they can gain the ability to resurrect themselves.Ĭompared to Assassins, Templars are able to take far more damage, but deal less, and cannot dodge attacks. Similar to Paladins, Templars are the more durable advanced units of their game. Seasoned resilient warriors, the Templars are a force to be reckoned!
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